Umino Iruka
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Posted - 2017.02.24 07:00:47 -
[1] - Quote
This has nothing to do with rorquals mining too much.
THIS, is CCP's laziness and stupid game design coming back to bite us all in the ass!
The first obvious thing here is the mexallon bottleneck and nothing being done about it. The gneiss roids deplete over 3 times faster than ABC's and spodumain - fix the damn thing already and keep an eye on arkonor and bistot so we don't face the same bottleneck in megacyte.
The second, and perhaps more important problem here are mineral sinks. You remember those idiotic 20bil dreads, 75bil supers and 265bil titans (production costs) that no one really wants? Well guess what? Those could have been an amazing mineral sink if they were affordable enough to go mainstream. If they all cost double what their t1 counterparts cost, everyone would want one (having all types of pirate capitals available would help immensely as well - pirate carriers anyone?) and the gears of industry would turn once again. None of that will matter of course, if their blueprints aren't readily available in the game as well.
Structures could have had their mineral requirements increased as well to help with spending minerals - destruction of those could have helped a lot as well, but as it stands, citadels only managed to screw the small groups with their extra reinforcement timers and not being vulnerable to dread bombs like POS's and if the trend continues and drilling platforms get the same dps cap mechanic and another reinforcement timer, the only thing that's gonna increase is the rate of burnt out players in the game (maybe we could all turn to alpha clones and forget this end-game foolishness instead?).
So what could be done about all this? It would take CCP getting off their lazy asses and actually producing something for a change. The current rate of releasing pirate caps means all the pirate factions will get covered by the end of this decade (not if they want to do mordu's boyz, sisters and rogue drones as well - in that case, add another 2 years to the road map for pirate caps).
Let's not forget that all the models for these pirate caps (it's probably more correct to say skins rather than models but whatever) are already done, all it takes is giving them some traits and releasing them - even though the laziness goes so far that we aren't even getting all of the capital types on each pirate faction...
And what is the intended fix for this laziness? Forget for a moment that the rorqual never did anything for lowsec people because mining is a complete waste of time in low. So now the 11bil mining capital is being dumbed down to the level of a sanctum running carrier in null - I mean, CCP obviously wants people out of hisec and in low and null/wh, but it would be a real travesty if a capital miner in null is making more money than a hisec incursion F1 monkey.
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